Software used:
- Unreal Engine 5.4
- Houdini
- Photoshop
Responsible for real-time VFX across the final two boss encounters. Authored multiple Niagara particle systems and custom materials to support gameplay-driven effects.

Software used:
Responsible for real-time VFX across the final two boss encounters. Authored multiple Niagara particle systems and custom materials to support gameplay-driven effects.