Hey there! I’m Nick Pattas, a VFX Technical Artist working with Unreal Engine since 2021. I was part of the VFX team at Number 9 Greece for the animated series Heroes in Training by Redefine Originals. In 2024, I worked as a VFX Artist for the metroidvania game Somber Echoes by RockPocket Games. I’m currently working on the new horror title, Khaos delivering visually striking and occasionally creepy visual effects.
My main areas of specialization are simulations (fluids, rbd), shaders, and Blueprint implementations. Iām proficient in Unreal Engine, Houdini, Embergen, Blender, and Photoshop, and I can quickly adapt to new tools and workflows. I’m definitely not a programmer (yet), but I’m more than willing to get my hands dirty with code, from Unreal’s C++ and HLSL to custom Python scripts for making awesome tools.
Alongside my professional career, I’m constantly developing personal projects ranging from Virtual Production to mobile game development. Basically, every screen and medium is my playground. Through the indie creative hub that I co-founded with Achilles Apostolou, Blurspot, I’ve worked on more than 20 audiovisual projects across different formats and scales. Since 2021, I’ve also been part of an international team developing a unique mobile game in Unreal Engine, which we hope will impress upon release.
On this website, you can find some of my personal projects that I work on in my free time, with as detailed a breakdown as possible. Always looking to collaborate with passionate people on crazy projects, so don’t hesitate to reach out.
Work Experience#
VFX Artist - Khaos (Multiplatform Game)#
Visions of.. Games, Contract - April 2025 ā April 2026
Real time visual effects in Unreal Engine 5
- Niagara systems, Shaders, Blueprints
- Simulations with Houdini (Flipbooks, VAT and Procedural Textures)
VFX Artist - Heroes in Training (2 Seasons Animated Series)#
Number 9 Greece, Full Time - December 2022 ā January 2026
Real time visual effects in Unreal Engine 5
- Niagara systems, Shaders, Blueprints
- Fluid Simulations with Embergen and Houdini (Flipbooks and VDBs)
- RBD Simulations with Houdini and Chaos physics
VFX Artist - Somber Echoes (PC Game)#
RockPocket Games, Contract - October 2024 ā December 2024
Visual effects in metroidvania game Somber Echoes
- Niagara systems, Shaders, Blueprints
- Fluid simulations in Houdini (Flipbooks)
Skills#
Softwares#
- Unreal Engine
- Houdini
- EmberGen
- Blender
- Substance Designer
- Photoshop/Affinity/Gimp
Shader Programming#
HLSL, GLSL
Coding#
Python, C++, VEX
Education#
MSc Applied Biomechanics and Biomaterials in Orthopaedics#
National and Kapodistrian University of Athens, 2022 - 2024
Area of specilization: AI Motion Capture and Computer Vision
BA Department of Materials Science and Technology#
University of Crete (UoC), Crete, 2014 - 2020
Area of specilization: Material’s properties and computational physics