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Resume

Hey there! I’m Nick Pattas, a VFX Technical Artist working with Unreal Engine since 2021, currently making effects for Vertpaint Studios.

My journey in real-time VFX started at Number 9 Greece, working on the animated series Heroes in Training by Redefine Originals. In 2024, I had the honor of playing a small part as a VFX Artist on Somber Echoes, a metroidvania title by RockPocket Games.

I specialize in simulations (fluids, RBD), shaders, and Blueprint implementation, working mainly in Unreal Engine, Houdini, EmberGen, Blender, and Photoshop. I’m definitely not a programmer (yet), but I’m more than willing to get my hands dirty with code, from Unreal’s C++ and HLSL to custom Python scripts for building awesome tools.

Alongside client work, I’m constantly cooking up personal projects, from virtual production to mobile game development. Basically, every screen and medium is my playground. Through Blurspot, the indie creative hub I co-founded with Achilleas Apostolou, I’ve worked on 20+ audiovisual projects across all kinds of formats and scales.

On this site you’ll find the personal projects I work on in my free time, with as detailed a breakdown as I could manage. Always looking to collaborate with passionate people on crazy projects, so don’t hesitate to reach out.


Work Experience
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VFX Artist - Unannounced Game
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Vertpaint Studios, Contract - May 2026 – Present

Real time visual effects in Unreal Engine 5

  • Niagara systems, Shaders, Blueprints
  • Simulations (Houdini, Chaos Physics)

VFX Artist - Khaos (Multiplatform Game)
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Visions of.. Games, Contract - April 2025 – April 2026

Real time visual effects in Unreal Engine 5

  • Niagara systems, Shaders, Blueprints
  • Simulations in Houdini (Flipbooks, VAT and Procedural Textures)

VFX Artist - Heroes in Training (2 Seasons Animated Series)
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Number 9 Greece, Full Time - December 2022 – January 2026

Real time visual effects in Unreal Engine 5

  • Niagara systems, Shaders, Blueprints
  • Fluid Simulations in Embergen and Houdini (Flipbooks and VDBs)
  • RBD Simulations in Houdini and Chaos physics

VFX Artist - Somber Echoes (PC Game)
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RockPocket Games, Contract - October 2024 – December 2024

Visual effects in metroidvania game Somber Echoes

  • Niagara systems, Shaders, Blueprints
  • Fluid simulations in Houdini (Flipbooks)

Skills
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Softwares
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  • Unreal Engine
  • Houdini
  • EmberGen
  • Blender
  • Substance Designer
  • Photoshop/Affinity/Gimp

Shader Programming
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HLSL, GLSL

Coding
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Python, C++, VEX


Education
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MSc Applied Biomechanics and Biomaterials in Orthopaedics
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National and Kapodistrian University of Athens, 2022 - 2024

Area of specilization: AI Motion Capture and Computer Vision

BA Department of Materials Science and Technology
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University of Crete (UoC), Crete, 2014 - 2020

Area of specilization: Material’s properties and computational physics